Prototype / Pre-productionCase Study / 07 · 2026

Abyss Crew

A browser-based extraction prototype exploring a playable vertical slice, role design, combat, and squad identity.

ContextIndependent prototype lab
CategoryInteractive Prototypes
RoleGame Systems & Prototype Developer
Timeline2026
Abyss Crew combat prototype capture

Abyss Crew is a prototype lab focused on gameplay systems and a clear playable vertical slice. The portfolio presents it as exploratory game development work, with the scope labelled precisely so the work can be evaluated fairly.

01 / CONTEXT

What needed solving

An extraction concept is only persuasive when its tension, roles, and core loop can be experienced rather than described in a design document.

02 / BUILD

What I built

I built the project as a browser prototype with an HTML Canvas gameplay layer and a defined vertical-slice direction.

03 / VALUE

Why it matters

A strong prototype-lab entry that shows systems thinking and working gameplay exploration without claiming a complete released game.

04 / APPROACH

How I approached it

I narrowed the idea to a vertical slice first: role identity, a combat loop, extraction pressure, and a readable browser prototype. This prevents the case study from promising a massive game while still showing how the systems connect.

05 / TOOLS & TECH

Tools & Workflow

Explored with browser technology, HTML Canvas, JavaScript, combat systems, and role-design documentation. It remains a prototype lab without backend or live-service claims.

HTML CanvasJavaScriptGame SystemsCombat Design

How this work wasvalidated.

  • Prototype systems
  • Combat loop
  • Role design
  • Browser implementation
1playable vertical sliceBrowser prototype direction
Canvasgameplay layerHTML Canvas implementation

From intention toimplementation.

01

Focus the playable slice

Chose an extractable core loop rather than building an untestable full game scope.

02

Connect role and combat design

Used squad identity to give the player choices a strategic frame.

Architecture at a Glance

Runtime

Browser game loop using HTML Canvas.

Design

Roles, combat interactions, and extraction pressure.

Scope Note

What this case study does not claim

  • Prototype lab entry; not a complete multiplayer production game.