Prototype / Pre-productionCase Study / 02 · 2026

SEAQUEST

An ocean-adventure game prototype that combines a browser-based world exploration direction, UI systems, character work, and a Unity prototype path.

ContextIndependent concept
CategoryInteractive Prototypes
RoleCreative Director & Prototype Designer
Timeline2026
SEAQUEST interactive game interface concept

SEAQUEST is an ocean-adventure prototype presented as a connected product vision rather than a stack of unrelated concept images. Its structure is deliberate: discover the harbor, choose a voyage, meet the crew, navigate the world, encounter sea life, and progress through a high-risk ocean loop.

01 / CONTEXT

What needed solving

A large game universe is difficult to explain through disconnected concept images; visitors need a clear sense of the product, interaction model, and the boundary between concept art and playable work.

02 / BUILD

What I built

I organized the identity, interface, environments, characters, game loop, and playable prototype direction into one coherent case study.

03 / VALUE

Why it matters

A high-fidelity pre-production presentation backed by source projects in React/Three.js and Unity. It is clearly not claimed as a released multiplayer game.

04 / APPROACH

How I approached it

I first defined the player loop—arrive at a harbor, choose a voyage, explore, encounter sea life, and progress. From that, I turned the loop into UI states, world scenes, character direction, and prototype paths so every image supports one understandable game concept.

05 / TOOLS & TECH

Tools & Workflow

The prototype direction combines React, TypeScript, Three.js, Unity, C#, interface design tools, and visual worldbuilding. The web and Unity tracks are shown as exploration work, not a released service.

ReactTypeScriptThree.jsUnityC#Game DesignUI/UX

How this work wasvalidated.

  • Creative direction
  • Gameplay and worldbuilding
  • Interface design
  • React/Three.js and Unity prototype audit
2prototype tracksBrowser exploration and Unity C#
1playable vertical directionCombat and exploration concept
0production-service claimsNo multiplayer/server/cloud-save claims

From intention toimplementation.

01

Define the ocean-adventure loop

Connected exploration, fishing, encounters, and progression into a focused experience direction.

02

Create a visual language

Developed logo, UI, creatures, characters, and environments so each asset supports the same game world.

03

Prototype interaction paths

Maintained web and Unity explorations to test the feel beyond static presentation art.

Architecture at a Glance

Web prototype

React, TypeScript, Three.js, and a browser-playable exploratory experience.

Unity prototype

C# scripts and a separate game-prototype path for mechanics exploration.

Scope Note

What this case study does not claim

  • Pre-production prototype; it is not a released game.